I didn't know anything about the game, so I decided to look into it.
The trailer looks really boring. The ominous music was a bad choice for a video that shows nothing but walls and some fetuses. The art direction in the teaser trailer is incredible. The backgrounds, the colors, and the designs are something I want to see more of.
The gameplay trailer sort of reinforces that the game looks boring. The rich environments in the teaser trailer have been replaced with dark corridors, badly lit empty rooms, and very, very slow action.
There don't appear to be any enemies in the game. What looked like a gun in the teaser trailer no longer feels that way, it seems like it more of a key. You use different "keys" (body parts) to access different locations. You solve puzzles to advance.
>"The world of Scorn is open-ended, and players will need to pay close attention to environmental cues as there are no in-game prompts or tutorials."
The game pretty much looks like a nightmare influenced version of Myst. Which I guess isn't a bad thing, but I feel it should be marketed that way. I left watching both trailers more confused than anything, and not in the good way that makes you want to learn more about the game.