>Release on Steam and GOG
That's at least nice.
> This game features a huge arsenal of weapons that may require to use all your keyboard numbers to scroll through it. We got battle rifles, shotguns, grenade launchers, smart missiles, laser rifles, nukes, knives, sharp sticks, you name it.
> Fight an entire circus of monstrosities, carnivorous demons, zombie-like cultists, shuffling supernatural incomprehensible abominations from beyond, and corporate henchmen that wants to make sure you won't leave this haunted colony alive after seeing everything you just did. Just like in classic fps style, each enemy type acts like a piece of chess made to compensate the weakness of another. Gib them into delicious meat pieces, burn them to ashes, almost every enemy features locational damage and dozens of death animations, including different deaths for different weapons used.
> Explore huge non-linear levels, look for secrets to find special rare alternative ammo types for your weapons, health and armor upgrades, and much more. No "procedural generated levels", no faux-retro arena level design, just handcrafted levels by somebody with over 10 years in experience of classic game level design. Feel like you are exploring a believable location, fight enemies in many different scenarios, scripted or not, pick them alone or in small groups, and sometimes try to come up with a strategy to fight up to 50 enemies at once.
> Command your fellow marines out of this hell. Your character's rank as a Staff Sergeant isn't only for show. Find any survivors of this disastrous operation and they will follow you. And they have an acceptable AI that will actually follow your commands, won't block your movement, and will actually kill enemies for you. Magnificent, isn't?